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Amnesia: A Machine For Pigs High FPS RIL
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AMFP at 360hz, nice :)

This one was a copy paste moslty of the TDD fix, but it still took a while to test everything and make it work.

The approach is the same as all the other fixes, Responsive Interpolation Layer (RIL):

  • decouple game logic from rendering (this could simply mean multiple display, or 'presentation' frames for each real logic frame)

  • interpolate all world positions, rotations & animations in non-logic frames towards the next logic frame

  • add a per-frame mouse delta override to restore mouse input latency to 240hz/whateverhz levels

Showcase of the high level approach used

Nothing much to say especially compared to the TDD post.

Amnesia: A Machine For Pigs FPS RILView fix → See ya.