AMFP at 360hz, nice :)
This one was a copy paste moslty of the TDD fix, but it still took a while to test everything and make it work.
The approach is the same as all the other fixes, Responsive Interpolation Layer (RIL):
decouple game logic from rendering (this could simply mean multiple display, or 'presentation' frames for each real logic frame)
interpolate all world positions, rotations & animations in non-logic frames towards the next logic frame
add a per-frame mouse delta override to restore mouse input latency to 240hz/whateverhz levels
Nothing much to say especially compared to the TDD post.
Amnesia: A Machine For Pigs FPS RILView fix → See ya.