Amnesia: Rebirt is Rebirthed at 360hz!
The approach is the same as all the other fixes, Responsive Interpolation Layer (RIL):
decouple game logic from rendering (this could simply mean multiple display, or 'presentation' frames for each real logic frame)
interpolate all world positions, rotations & animations in non-logic frames towards the next logic frame
add a per-frame mouse delta override to restore mouse input latency to 240hz/whateverhz levels
Rebirth is my second favorite one; I don't know if I can relate to the motherhood theme (I'm a dude) but it was cool as fuck to explore the other dimension and was actually a pretty unique experience for me; I wish other games had something like that.
Amnesia: Rebirth FPS RILView fix → See ya.