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Amnesia: The Dark Descent High FPS RIL
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Got Amnesia to run at 360hz!!

Is it necessary? Absolutely not :D but I'm obsessed with high refresh rates and low input lag so I tortured an AI to fix it lol, and it's much easier on the eyes.

Concept is the same as all the other fixes, Responsive Interpolation Layer (RIL):

  • decouple game logic from rendering (this could simply mean multiple display, or 'presentation' frames for each real logic frame)

  • interpolate all world positions, rotations & animations in non-logic frames towards the next logic frame

  • add a per-frame mouse delta override to restore mouse input latency to 240hz/whateverhz levels

Showcase of the high level approach used

I already got pre release ones for all the other Frictional Games titles, except for Penumbra: Black Plague and Requiem which I will work shortly after I release these ones.

For TDD I had to test the game a little more toroughly compared to other fixes (like Dishonored 2/DOTO or Prey) since as I went on in the game new features/objects would come up that were stepped, or image effects like the trail effect would not fade for seconds leaving you with a static image to die.

This speficically took a while because I wanted it to be complete enough to be able to export a plan to then go and fix all other FG games.

Amnesia: The Dark Descent FPS RILView fix → See ya.