"This is insane"
I would have said around like a month ago, problem is that my baseline has changed in the meantime :D and I think these models are capable of modding pretty much anything in any game. Optimizations included.
Multithreaded Overhaul, as the name suggests, is a multi-threaded optimization patch for the original Crysis (the Remastered one probably already is :p); specifically it separates logic from rendering, isolating them in their own threads, and syncs the world between them
This makes the game gain around 60% performance on average, e.g from 90fps to 150fps in Recovery.
This patch started kinda as a meme, I just wanted to see what AI could do, without expecting it to be able to accomplish much; instead, it did mostly accomplish what it said it would, and I'm not sure this is the most that can be done. I'm actually pretty sure we can optimize even more.
Of course Opus 5.5 was the one able to implement the patch; took around 3 weeks with other stuff in the meantime. This has been sitting idle for around a week even I just tested it more (works fine up to Assault, so around 5-6 levels of the game, only thing is flickering vegetation sometimes).
This is still so fucking cool, that we can experience what a semi-optimized Crysis for multi threaded CPUs performs like.
I saw my fair share of bugged test runs along the way :D here's one
I have other intense stuff I'm working on right now (RFG 64bit patch :p), so this patch will have to wait before getting improvements, but if people have issues I'll fix them.
Crysis MTOView fix → See ya.