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Fallout: New Vegas High FPS RIL
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An atrocious exhibit of my nonexistant Fallout skillz :P

Another one bites the dust :D

This was relatively fast since the AI had F3 already done so it just took the code and adapted it to NV, wasn't immediate I still had to test but eventually we got there.

The approach is the same as all the other fixes, Responsive Interpolation Layer (RIL):

  • decouple game logic from rendering (this could simply mean multiple display, or 'presentation' frames for each real logic frame)

  • interpolate all world positions, rotations & animations in non-logic frames towards the next logic frame

  • add a per-frame mouse delta override to restore mouse input latency to 240hz/whateverhz levels

Showcase of the high level approach used

I'm spamming these ones all at once (all Frictional Games plus this one) I'll update the post if anything else comes to mind!

Fallout: New Vegas FPS RILView fix → See ya.