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Penumbra Overture High FPS RIL
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An oldie is restored :)

The approach is the same as all the other fixes, Responsive Interpolation Layer (RIL):

  • decouple game logic from rendering (this could simply mean multiple display, or 'presentation' frames for each real logic frame)

  • interpolate all world positions, rotations & animations in non-logic frames towards the next logic frame

  • add a per-frame mouse delta override to restore mouse input latency to 240hz/whateverhz levels

Showcase of the high level approach used

The Penumbras are decently good games and were interesting to play; I do like the Amnesias and SOMA a lot more but it's cool to see how FG began making games.

Penumbra Overture FPS RILView fix → See ya.