An oldie is restored :)
The approach is the same as all the other fixes, Responsive Interpolation Layer (RIL):
decouple game logic from rendering (this could simply mean multiple display, or 'presentation' frames for each real logic frame)
interpolate all world positions, rotations & animations in non-logic frames towards the next logic frame
add a per-frame mouse delta override to restore mouse input latency to 240hz/whateverhz levels
The Penumbras are decently good games and were interesting to play; I do like the Amnesias and SOMA a lot more but it's cool to see how FG began making games.
Penumbra Overture FPS RILView fix → See ya.